7a4d55ec9a
When jobs within the same declared GitLab stage have needs: relationships between each other, the pipeline graph now splits that stage into topological sub-columns: jobs with no same-stage deps are in sub-column 0, jobs that depend on them shift one column right. A new computeColumns() function handles the topo-sort; a narrower subStageGap (20 px vs 50 px stageGap) separates sub-columns; stage headers span all sub-columns. SVG connector lines (Bézier curves in DAG mode, bus-bar stubs in classic mode) are now emitted before job chip rectangles so connectors visually pass behind chips rather than on top of them. 100% statement coverage maintained (99 tests in graph package). Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
781 lines
23 KiB
Go
781 lines
23 KiB
Go
package graph
|
||
|
||
import (
|
||
"fmt"
|
||
"os"
|
||
"os/exec"
|
||
"path/filepath"
|
||
"runtime"
|
||
"sort"
|
||
"strings"
|
||
"time"
|
||
|
||
"git.k3nny.fr/glint/internal/cicontext"
|
||
"git.k3nny.fr/glint/internal/model"
|
||
)
|
||
|
||
// Layout constants (pixels) – tuned to resemble GitLab's full pipeline graph view.
|
||
const (
|
||
chipW = 178 // job chip width
|
||
chipH = 34 // job chip height
|
||
chipGap = 6 // vertical gap between chips in a column
|
||
iconCX = 14 // status circle: x offset from chip left edge to centre
|
||
iconR = 7 // status circle radius (14 px diameter)
|
||
textLeft = 27 // job name text: x offset from chip left edge
|
||
labelH = 30 // stage-name label area height (text + bottom gap)
|
||
topPad = 40 // outer top padding
|
||
sidePad = 40 // outer left / right padding
|
||
stageGap = 50 // horizontal gap between stage columns (connector space)
|
||
subStageGap = 20 // horizontal gap between sub-columns within the same stage
|
||
botPad = 48 // outer bottom padding (legend lives here)
|
||
)
|
||
|
||
type svgPt struct{ x, y int }
|
||
|
||
// column represents one vertical stack of job chips in the SVG.
|
||
// A declared GitLab stage maps to one column unless jobs within it have
|
||
// same-stage needs:, in which case it splits into topological sub-columns.
|
||
type column struct {
|
||
stage string // declared GitLab stage name
|
||
jobs []string // job names in this column, topologically ordered
|
||
}
|
||
|
||
// computeColumns assigns jobs to SVG columns.
|
||
// When jobs within the same declared stage have needs: relationships between
|
||
// each other, the stage is split into topological sub-columns so that
|
||
// depended-upon jobs appear to the left of the jobs that depend on them.
|
||
func computeColumns(stages []string, byStage map[string][]string, jobs map[string]model.Job) []column {
|
||
var cols []column
|
||
for _, stage := range stages {
|
||
stageJobs := byStage[stage]
|
||
sort.Strings(stageJobs)
|
||
if len(stageJobs) == 0 {
|
||
continue
|
||
}
|
||
|
||
// Index same-stage membership.
|
||
stageSet := make(map[string]bool, len(stageJobs))
|
||
for _, j := range stageJobs {
|
||
stageSet[j] = true
|
||
}
|
||
|
||
// Check whether any job has a same-stage need.
|
||
hasIntraNeeds := false
|
||
outer:
|
||
for _, j := range stageJobs {
|
||
for _, need := range jobs[j].Needs {
|
||
if dep := needsJobName(need); dep != "" && stageSet[dep] {
|
||
hasIntraNeeds = true
|
||
break outer
|
||
}
|
||
}
|
||
}
|
||
|
||
if !hasIntraNeeds {
|
||
cols = append(cols, column{stage: stage, jobs: stageJobs})
|
||
continue
|
||
}
|
||
|
||
// Compute topological depth within the stage.
|
||
depth := make(map[string]int, len(stageJobs))
|
||
for _, j := range stageJobs {
|
||
depth[j] = -1
|
||
}
|
||
inProgress := make(map[string]bool, len(stageJobs))
|
||
var computeDepth func(j string) int
|
||
computeDepth = func(j string) int {
|
||
if depth[j] >= 0 {
|
||
return depth[j]
|
||
}
|
||
if inProgress[j] {
|
||
return 0 // cycle guard (cycles already rejected by GL029)
|
||
}
|
||
inProgress[j] = true
|
||
maxDep := -1
|
||
for _, need := range jobs[j].Needs {
|
||
dep := needsJobName(need)
|
||
if dep == "" || !stageSet[dep] {
|
||
continue
|
||
}
|
||
d := computeDepth(dep)
|
||
if d > maxDep {
|
||
maxDep = d
|
||
}
|
||
}
|
||
depth[j] = maxDep + 1
|
||
return depth[j]
|
||
}
|
||
for _, j := range stageJobs {
|
||
if depth[j] < 0 {
|
||
computeDepth(j)
|
||
}
|
||
}
|
||
|
||
// One sub-column per topological depth level.
|
||
maxDepth := 0
|
||
for _, j := range stageJobs {
|
||
if depth[j] > maxDepth {
|
||
maxDepth = depth[j]
|
||
}
|
||
}
|
||
for l := 0; l <= maxDepth; l++ {
|
||
var levelJobs []string
|
||
for _, j := range stageJobs {
|
||
if depth[j] == l {
|
||
levelJobs = append(levelJobs, j)
|
||
}
|
||
}
|
||
if len(levelJobs) > 0 {
|
||
sort.Strings(levelJobs)
|
||
cols = append(cols, column{stage: stage, jobs: levelJobs})
|
||
}
|
||
}
|
||
}
|
||
return cols
|
||
}
|
||
|
||
// RenderPipeline writes a PNG (or SVG fallback) file with a GitLab CI-style
|
||
// pipeline layout and returns the path to the generated file.
|
||
func RenderPipeline(p *model.Pipeline, outDir string, ctx *cicontext.Context) (string, error) {
|
||
if err := os.MkdirAll(outDir, 0o755); err != nil {
|
||
return "", fmt.Errorf("creating output directory %s: %w", outDir, err)
|
||
}
|
||
|
||
svg := pipelineSVG(p, ctx)
|
||
|
||
ts := time.Now().Format("20060102-150405")
|
||
svgPath := filepath.Join(outDir, "pipeline-"+ts+".svg")
|
||
if err := os.WriteFile(svgPath, []byte(svg), 0o644); err != nil {
|
||
return "", fmt.Errorf("writing SVG: %w", err)
|
||
}
|
||
|
||
pngPath := filepath.Join(outDir, "pipeline-"+ts+".png")
|
||
if convertToPNG(svgPath, pngPath) {
|
||
_ = os.Remove(svgPath)
|
||
return pngPath, nil
|
||
}
|
||
return svgPath, nil
|
||
}
|
||
|
||
// RenderHTML writes a self-contained HTML file with the pipeline graph embedded
|
||
// inline with pan/zoom and a job-detail sidebar, then returns the output path.
|
||
func RenderHTML(p *model.Pipeline, outDir string, ctx *cicontext.Context) (string, error) {
|
||
if err := os.MkdirAll(outDir, 0o755); err != nil {
|
||
return "", fmt.Errorf("creating output directory %s: %w", outDir, err)
|
||
}
|
||
|
||
svg := pipelineSVG(p, ctx)
|
||
html := htmlPage(svg)
|
||
|
||
ts := time.Now().Format("20060102-150405")
|
||
htmlPath := filepath.Join(outDir, "pipeline-"+ts+".html")
|
||
if err := os.WriteFile(htmlPath, []byte(html), 0o644); err != nil {
|
||
return "", fmt.Errorf("writing HTML: %w", err)
|
||
}
|
||
return htmlPath, nil
|
||
}
|
||
|
||
// convertToPNG tries rsvg-convert, Inkscape, magick, and convert (not on Windows).
|
||
func convertToPNG(svgPath, pngPath string) bool {
|
||
candidates := [][]string{
|
||
{"rsvg-convert", "--output", pngPath, svgPath},
|
||
{"inkscape", "--export-filename=" + pngPath, svgPath},
|
||
{"magick", svgPath, pngPath},
|
||
}
|
||
// `convert` is the legacy ImageMagick name; skip on Windows where the name
|
||
// collides with the built-in FAT→NTFS converter.
|
||
if runtime.GOOS != "windows" {
|
||
candidates = append(candidates, []string{"convert", svgPath, pngPath})
|
||
}
|
||
for _, args := range candidates {
|
||
if bin, err := exec.LookPath(args[0]); err == nil {
|
||
if exec.Command(bin, args[1:]...).Run() == nil {
|
||
return true
|
||
}
|
||
}
|
||
}
|
||
return false
|
||
}
|
||
|
||
func pipelineSVG(p *model.Pipeline, ctx *cicontext.Context) string {
|
||
// Collect visible (non-template) job names in sorted order.
|
||
var visible []string
|
||
for name := range p.Jobs {
|
||
if !strings.HasPrefix(name, ".") {
|
||
visible = append(visible, name)
|
||
}
|
||
}
|
||
sort.Strings(visible)
|
||
|
||
if len(visible) == 0 {
|
||
return svgEmpty()
|
||
}
|
||
|
||
// Precompute which jobs are skipped in the given context.
|
||
skippedJobs := make(map[string]bool)
|
||
if ctx != nil {
|
||
for _, name := range visible {
|
||
if cicontext.EvalJob(p.Jobs[name], ctx) == cicontext.JobSkipped {
|
||
skippedJobs[name] = true
|
||
}
|
||
}
|
||
}
|
||
|
||
// Group by stage; fall back to "test" (GitLab default) when stage is unset.
|
||
byStage := make(map[string][]string)
|
||
for _, name := range visible {
|
||
s := p.Jobs[name].Stage
|
||
if s == "" {
|
||
s = "test"
|
||
}
|
||
byStage[s] = append(byStage[s], name)
|
||
}
|
||
|
||
// Build ordered stage list: declared stages first, then undeclared extras.
|
||
seen := make(map[string]bool)
|
||
var stages []string
|
||
for _, s := range p.Stages {
|
||
if len(byStage[s]) > 0 && !seen[s] {
|
||
stages = append(stages, s)
|
||
seen[s] = true
|
||
}
|
||
}
|
||
for _, name := range visible {
|
||
s := p.Jobs[name].Stage
|
||
if s == "" {
|
||
s = "test"
|
||
}
|
||
if !seen[s] {
|
||
stages = append(stages, s)
|
||
seen[s] = true
|
||
}
|
||
}
|
||
|
||
// ── Column layout ─────────────────────────────────────────────────────────
|
||
// Split stages into sub-columns when intra-stage needs exist.
|
||
cols := computeColumns(stages, byStage, p.Jobs)
|
||
|
||
// X position of each column's left edge.
|
||
colX := make([]int, len(cols))
|
||
if len(cols) > 0 {
|
||
colX[0] = sidePad
|
||
for i := 1; i < len(cols); i++ {
|
||
gap := stageGap
|
||
if cols[i].stage == cols[i-1].stage {
|
||
gap = subStageGap
|
||
}
|
||
colX[i] = colX[i-1] + chipW + gap
|
||
}
|
||
}
|
||
|
||
// Compute SVG dimensions and per-job connector anchor points.
|
||
maxColH := 0
|
||
rightMid := make(map[string]svgPt)
|
||
leftMid := make(map[string]svgPt)
|
||
|
||
for ci, col := range cols {
|
||
n := len(col.jobs)
|
||
h := n*chipH + max(0, n-1)*chipGap
|
||
if h > maxColH {
|
||
maxColH = h
|
||
}
|
||
for j, name := range col.jobs {
|
||
chy := topPad + labelH + j*(chipH+chipGap)
|
||
rightMid[name] = svgPt{colX[ci] + chipW, chy + chipH/2}
|
||
leftMid[name] = svgPt{colX[ci], chy + chipH/2}
|
||
}
|
||
}
|
||
|
||
svgW := colX[len(cols)-1] + chipW + sidePad
|
||
svgH := topPad + labelH + maxColH + botPad
|
||
|
||
// DAG mode: any visible job with a needs: list triggers job-to-job arrows.
|
||
dagMode := false
|
||
for _, name := range visible {
|
||
if len(p.Jobs[name].Needs) > 0 {
|
||
dagMode = true
|
||
break
|
||
}
|
||
}
|
||
|
||
var sb strings.Builder
|
||
w := func(s string) { sb.WriteString(s + "\n") }
|
||
wf := func(f string, a ...any) { fmt.Fprintf(&sb, f+"\n", a...) }
|
||
|
||
// ── Document ──────────────────────────────────────────────────────────────
|
||
wf(`<svg xmlns="http://www.w3.org/2000/svg" width="%d" height="%d" viewBox="0 0 %d %d">`,
|
||
svgW, svgH, svgW, svgH)
|
||
|
||
w(` <defs>`)
|
||
// Subtle drop shadow for job chips.
|
||
w(` <filter id="chip-shadow" x="-4%" y="-10%" width="108%" height="130%">`)
|
||
w(` <feDropShadow dx="0" dy="1" stdDeviation="1.5" flood-color="#000000" flood-opacity="0.07"/>`)
|
||
w(` </filter>`)
|
||
w(` </defs>`)
|
||
|
||
// White page background.
|
||
wf(` <rect width="%d" height="%d" fill="#ffffff"/>`, svgW, svgH)
|
||
|
||
// ── Stage headers ─────────────────────────────────────────────────────────
|
||
// Each declared stage may span multiple sub-columns; draw one header per stage.
|
||
drawnHeader := make(map[string]bool)
|
||
for ci, col := range cols {
|
||
if drawnHeader[col.stage] {
|
||
continue
|
||
}
|
||
// Span all sub-columns that belong to this stage.
|
||
x1 := colX[ci]
|
||
x2 := colX[ci] + chipW
|
||
for j := ci + 1; j < len(cols) && cols[j].stage == col.stage; j++ {
|
||
x2 = colX[j] + chipW
|
||
}
|
||
centerX := (x1 + x2) / 2
|
||
|
||
// Stage name – small, gray, uppercase.
|
||
wf(` <text x="%d" y="%d" text-anchor="middle" `+
|
||
`font-family="'GitLab Sans','Segoe UI',-apple-system,BlinkMacSystemFont,sans-serif" `+
|
||
`font-size="11" font-weight="600" letter-spacing="0.8" fill="#868686">%s</text>`,
|
||
centerX, topPad+13, svgEsc(strings.ToUpper(col.stage)))
|
||
|
||
// Separator line spanning all sub-columns.
|
||
wf(` <line x1="%d" y1="%d" x2="%d" y2="%d" stroke="#eaeaea" stroke-width="1"/>`,
|
||
x1, topPad+21, x2, topPad+21)
|
||
|
||
drawnHeader[col.stage] = true
|
||
}
|
||
|
||
// ── Connectors (drawn before chips so they appear behind job blocks) ───────
|
||
const connStroke = "#dbdbdb"
|
||
|
||
if dagMode {
|
||
// Job-to-job bezier curves from needs:.
|
||
for _, name := range visible {
|
||
for _, need := range p.Jobs[name].Needs {
|
||
dep := needsJobName(need)
|
||
if dep == "" {
|
||
continue
|
||
}
|
||
src, okS := rightMid[dep]
|
||
dst, okD := leftMid[name]
|
||
if !okS || !okD {
|
||
continue
|
||
}
|
||
cpX := (src.x + dst.x) / 2
|
||
wf(` <path d="M%d,%d C%d,%d %d,%d %d,%d" stroke="%s" stroke-width="2" fill="none"/>`,
|
||
src.x, src.y, cpX, src.y, cpX, dst.y, dst.x-7, dst.y, connStroke)
|
||
// Small right-pointing triangle arrowhead.
|
||
wf(` <polygon points="%d,%d %d,%d %d,%d" fill="%s"/>`,
|
||
dst.x-7, dst.y-4, dst.x, dst.y, dst.x-7, dst.y+4, connStroke)
|
||
}
|
||
}
|
||
} else {
|
||
// Classic: bus-bar connectors between adjacent stage columns.
|
||
// Every job in stage[i] fans to a vertical bus at the midpoint gap,
|
||
// then fans out to every job in stage[i+1].
|
||
for ci := 0; ci < len(cols)-1; ci++ {
|
||
x1 := colX[ci] + chipW // right edge of current column
|
||
x2 := colX[ci+1] // left edge of next column
|
||
midX := (x1 + x2) / 2
|
||
|
||
srcJobs := cols[ci].jobs
|
||
dstJobs := cols[ci+1].jobs
|
||
|
||
// Collect all Y midpoints to span the vertical bus bar.
|
||
var allYs []int
|
||
srcY := make([]int, len(srcJobs))
|
||
dstY := make([]int, len(dstJobs))
|
||
for j, name := range srcJobs {
|
||
srcY[j] = rightMid[name].y
|
||
allYs = append(allYs, srcY[j])
|
||
}
|
||
for j, name := range dstJobs {
|
||
dstY[j] = leftMid[name].y
|
||
allYs = append(allYs, dstY[j])
|
||
}
|
||
sort.Ints(allYs)
|
||
busMinY, busMaxY := allYs[0], allYs[len(allYs)-1]
|
||
|
||
// Vertical bus bar at midX (only when there are multiple Y levels).
|
||
if busMinY < busMaxY {
|
||
wf(` <line x1="%d" y1="%d" x2="%d" y2="%d" stroke="%s" stroke-width="2"/>`,
|
||
midX, busMinY, midX, busMaxY, connStroke)
|
||
}
|
||
|
||
// Horizontal stubs from each source job to the bus.
|
||
for _, y := range srcY {
|
||
wf(` <line x1="%d" y1="%d" x2="%d" y2="%d" stroke="%s" stroke-width="2"/>`,
|
||
x1, y, midX, y, connStroke)
|
||
}
|
||
|
||
// Horizontal stubs from bus to each destination job, with arrowhead.
|
||
for _, y := range dstY {
|
||
wf(` <line x1="%d" y1="%d" x2="%d" y2="%d" stroke="%s" stroke-width="2"/>`,
|
||
midX, y, x2-7, y, connStroke)
|
||
wf(` <polygon points="%d,%d %d,%d %d,%d" fill="%s"/>`,
|
||
x2-7, y-4, x2, y, x2-7, y+4, connStroke)
|
||
}
|
||
}
|
||
}
|
||
|
||
// ── Job chips (drawn after connectors so they appear on top) ─────────────
|
||
for ci, col := range cols {
|
||
for j, name := range col.jobs {
|
||
job := p.Jobs[name]
|
||
chy := topPad + labelH + j*(chipH+chipGap)
|
||
isSkipped := skippedJobs[name]
|
||
cx := colX[ci]
|
||
|
||
// Build <desc> content: shown in the HTML sidebar and SVG viewer tooltips.
|
||
desc := "stage: " + col.stage
|
||
if job.When != "" {
|
||
desc += "\nwhen: " + job.When
|
||
}
|
||
if img := imageString(job.Image); img != "" {
|
||
desc += "\nimage: " + img
|
||
}
|
||
var needNames []string
|
||
for _, n := range job.Needs {
|
||
if s := needsJobName(n); s != "" {
|
||
needNames = append(needNames, s)
|
||
}
|
||
}
|
||
if len(needNames) > 0 {
|
||
desc += "\nneeds: " + strings.Join(needNames, ", ")
|
||
}
|
||
if isSkipped {
|
||
desc += "\nstate: skipped"
|
||
}
|
||
|
||
// data-job attribute enables JS click detection in the HTML output.
|
||
wf(` <g data-job="%s">`, svgEsc(name))
|
||
wf(` <title>%s</title>`, svgEsc(name))
|
||
wf(` <desc>%s</desc>`, svgEsc(desc))
|
||
|
||
color := chipColor(job)
|
||
if isSkipped {
|
||
color = "#868686"
|
||
}
|
||
|
||
// Chip card (white, rounded, subtle border + shadow).
|
||
// on_failure jobs get a dashed border to signal the failure path.
|
||
dashAttr := ""
|
||
if !isSkipped && job.When == "on_failure" {
|
||
dashAttr = ` stroke-dasharray="4,3"`
|
||
}
|
||
wf(` <rect x="%d" y="%d" width="%d" height="%d" rx="4" `+
|
||
`fill="#ffffff" stroke="#dde1e7" stroke-width="1"%s filter="url(#chip-shadow)"/>`,
|
||
cx, chy, chipW, chipH, dashAttr)
|
||
|
||
// Colored status indicator circle.
|
||
wf(` <circle cx="%d" cy="%d" r="%d" fill="%s"/>`,
|
||
cx+iconCX, chy+chipH/2, iconR, color)
|
||
|
||
// Icon inside the circle (omitted for skipped — grey circle speaks for itself).
|
||
if !isSkipped {
|
||
drawChipIcon(&sb, job, cx+iconCX, chy+chipH/2)
|
||
}
|
||
|
||
// Job name text — dimmed for skipped jobs.
|
||
textColor := "#303030"
|
||
if isSkipped {
|
||
textColor = "#868686"
|
||
}
|
||
wf(` <text x="%d" y="%d" dominant-baseline="middle" `+
|
||
`font-family="'GitLab Sans','Segoe UI',-apple-system,BlinkMacSystemFont,sans-serif" `+
|
||
`font-size="13" fill="%s">%s</text>`,
|
||
cx+textLeft, chy+chipH/2, textColor, svgEsc(svgTrunc(name, 20)))
|
||
|
||
wf(` </g>`)
|
||
}
|
||
}
|
||
|
||
// ── Legend ────────────────────────────────────────────────────────────────
|
||
legend := []struct{ color, label string }{
|
||
{"#1f75cb", "regular"},
|
||
{"#fc6d26", "manual"},
|
||
{"#6b4fbb", "trigger"},
|
||
{"#fca326", "delayed"},
|
||
{"#d9534f", "on_failure"},
|
||
}
|
||
const legendItemW = 82
|
||
legendY := topPad + labelH + maxColH + botPad/2
|
||
lx0 := (svgW - len(legend)*legendItemW) / 2
|
||
for k, item := range legend {
|
||
lx := lx0 + k*legendItemW
|
||
wf(` <circle cx="%d" cy="%d" r="6" fill="%s"/>`, lx+6, legendY, item.color)
|
||
wf(` <text x="%d" y="%d" dominant-baseline="middle" `+
|
||
`font-family="'GitLab Sans','Segoe UI',-apple-system,BlinkMacSystemFont,sans-serif" `+
|
||
`font-size="11" fill="#868686">%s</text>`,
|
||
lx+16, legendY, item.label)
|
||
}
|
||
|
||
w(`</svg>`)
|
||
return sb.String()
|
||
}
|
||
|
||
// drawChipIcon writes an SVG symbol inside the status circle to help identify
|
||
// the job type at a glance.
|
||
func drawChipIcon(sb *strings.Builder, job model.Job, cx, cy int) {
|
||
if job.Trigger != nil {
|
||
// Right-pointing chevron for trigger jobs.
|
||
fmt.Fprintf(sb, " <polyline points=\"%d,%d %d,%d %d,%d\" "+
|
||
"stroke=\"#fff\" stroke-width=\"1.5\" fill=\"none\" stroke-linecap=\"round\" stroke-linejoin=\"round\"/>\n",
|
||
cx-3, cy-3, cx+3, cy, cx-3, cy+3)
|
||
return
|
||
}
|
||
switch job.When {
|
||
case "manual":
|
||
// Filled play triangle.
|
||
fmt.Fprintf(sb, " <polygon points=\"%d,%d %d,%d %d,%d\" fill=\"#fff\"/>\n",
|
||
cx-3, cy-4, cx+5, cy, cx-3, cy+4)
|
||
case "delayed":
|
||
// Clock: circle + hands.
|
||
fmt.Fprintf(sb, " <circle cx=\"%d\" cy=\"%d\" r=\"5\" stroke=\"#fff\" stroke-width=\"1.2\" fill=\"none\"/>\n", cx, cy)
|
||
fmt.Fprintf(sb, " <line x1=\"%d\" y1=\"%d\" x2=\"%d\" y2=\"%d\" stroke=\"#fff\" stroke-width=\"1.2\" stroke-linecap=\"round\"/>\n",
|
||
cx, cy, cx, cy-3)
|
||
fmt.Fprintf(sb, " <line x1=\"%d\" y1=\"%d\" x2=\"%d\" y2=\"%d\" stroke=\"#fff\" stroke-width=\"1.2\" stroke-linecap=\"round\"/>\n",
|
||
cx, cy, cx+2, cy+1)
|
||
case "on_failure":
|
||
// X mark for failure-path jobs.
|
||
fmt.Fprintf(sb, " <line x1=\"%d\" y1=\"%d\" x2=\"%d\" y2=\"%d\" stroke=\"#fff\" stroke-width=\"1.5\" stroke-linecap=\"round\"/>\n",
|
||
cx-3, cy-3, cx+3, cy+3)
|
||
fmt.Fprintf(sb, " <line x1=\"%d\" y1=\"%d\" x2=\"%d\" y2=\"%d\" stroke=\"#fff\" stroke-width=\"1.5\" stroke-linecap=\"round\"/>\n",
|
||
cx+3, cy-3, cx-3, cy+3)
|
||
default:
|
||
// Regular job: small white checkmark.
|
||
fmt.Fprintf(sb, " <polyline points=\"%d,%d %d,%d %d,%d\" "+
|
||
"stroke=\"#fff\" stroke-width=\"1.5\" fill=\"none\" stroke-linecap=\"round\" stroke-linejoin=\"round\"/>\n",
|
||
cx-3, cy, cx-1, cy+3, cx+4, cy-3)
|
||
}
|
||
}
|
||
|
||
func chipColor(job model.Job) string {
|
||
if job.Trigger != nil {
|
||
return "#6b4fbb"
|
||
}
|
||
switch job.When {
|
||
case "manual":
|
||
return "#fc6d26"
|
||
case "delayed":
|
||
return "#fca326"
|
||
case "on_failure":
|
||
return "#d9534f"
|
||
}
|
||
return "#1f75cb"
|
||
}
|
||
|
||
// imageString extracts the image name from a job Image field (string or map form).
|
||
func imageString(img any) string {
|
||
switch v := img.(type) {
|
||
case string:
|
||
return v
|
||
case map[string]any:
|
||
if name, ok := v["name"].(string); ok {
|
||
return name
|
||
}
|
||
}
|
||
return ""
|
||
}
|
||
|
||
func svgEsc(s string) string {
|
||
s = strings.ReplaceAll(s, "&", "&")
|
||
s = strings.ReplaceAll(s, "<", "<")
|
||
s = strings.ReplaceAll(s, ">", ">")
|
||
return s
|
||
}
|
||
|
||
func svgTrunc(s string, maxLen int) string {
|
||
runes := []rune(s)
|
||
if len(runes) <= maxLen {
|
||
return s
|
||
}
|
||
return string(runes[:maxLen-1]) + "…"
|
||
}
|
||
|
||
func svgEmpty() string {
|
||
const w, h = 300, 80
|
||
return fmt.Sprintf(
|
||
`<svg xmlns="http://www.w3.org/2000/svg" width="%d" height="%d">`+
|
||
`<rect width="%d" height="%d" fill="#fff"/>`+
|
||
`<text x="%d" y="%d" text-anchor="middle" dominant-baseline="middle" `+
|
||
`font-family="sans-serif" font-size="13" fill="#868686">no jobs defined</text>`+
|
||
`</svg>`,
|
||
w, h, w, h, w/2, h/2)
|
||
}
|
||
|
||
// htmlPage wraps an SVG pipeline graph in a self-contained HTML page with
|
||
// mouse pan/zoom and a job-detail sidebar that appears on chip click.
|
||
func htmlPage(svgContent string) string {
|
||
var sb strings.Builder
|
||
sb.WriteString(`<!DOCTYPE html>
|
||
<html lang="en">
|
||
<head>
|
||
<meta charset="UTF-8">
|
||
<meta name="viewport" content="width=device-width,initial-scale=1">
|
||
<title>Pipeline Graph</title>
|
||
<style>
|
||
*, *::before, *::after { box-sizing: border-box; margin: 0; padding: 0; }
|
||
body {
|
||
font-family: 'Segoe UI', Arial, sans-serif;
|
||
background: #f5f5f5;
|
||
display: flex;
|
||
height: 100vh;
|
||
overflow: hidden;
|
||
}
|
||
#sidebar {
|
||
width: 260px;
|
||
flex-shrink: 0;
|
||
background: #fff;
|
||
border-right: 1px solid #e0e0e0;
|
||
display: none;
|
||
flex-direction: column;
|
||
overflow-y: auto;
|
||
}
|
||
#sidebar.open { display: flex; }
|
||
#sidebar-header {
|
||
display: flex;
|
||
align-items: center;
|
||
justify-content: space-between;
|
||
padding: .6rem .8rem;
|
||
border-bottom: 1px solid #e0e0e0;
|
||
background: #fafafa;
|
||
flex-shrink: 0;
|
||
}
|
||
#sidebar-header h3 {
|
||
font-size: .9rem;
|
||
color: #303030;
|
||
word-break: break-all;
|
||
}
|
||
#close-btn {
|
||
background: none;
|
||
border: none;
|
||
cursor: pointer;
|
||
font-size: 1rem;
|
||
color: #868686;
|
||
padding: .2rem .4rem;
|
||
margin-left: .4rem;
|
||
flex-shrink: 0;
|
||
}
|
||
#close-btn:hover { color: #303030; }
|
||
#sidebar-body { padding: .8rem; flex: 1; }
|
||
#sidebar-body pre {
|
||
font-size: .82rem;
|
||
color: #555;
|
||
white-space: pre-wrap;
|
||
line-height: 1.6;
|
||
}
|
||
#viewport {
|
||
flex: 1;
|
||
overflow: hidden;
|
||
cursor: grab;
|
||
position: relative;
|
||
background: #f5f5f5;
|
||
}
|
||
#viewport.dragging { cursor: grabbing; }
|
||
#svg-wrap {
|
||
display: inline-block;
|
||
transform-origin: 0 0;
|
||
padding: 20px;
|
||
}
|
||
g[data-job] { cursor: pointer; }
|
||
g[data-job]:hover > rect { stroke: #1f75cb; stroke-width: 2; }
|
||
</style>
|
||
</head>
|
||
<body>
|
||
<div id="sidebar">
|
||
<div id="sidebar-header">
|
||
<h3 id="sidebar-title">Job details</h3>
|
||
<button id="close-btn" title="Close">✕</button>
|
||
</div>
|
||
<div id="sidebar-body">
|
||
<pre id="sidebar-details"></pre>
|
||
</div>
|
||
</div>
|
||
<div id="viewport">
|
||
<div id="svg-wrap">
|
||
`)
|
||
sb.WriteString(svgContent)
|
||
sb.WriteString(`
|
||
</div>
|
||
</div>
|
||
<script>
|
||
(function() {
|
||
'use strict';
|
||
var vp = document.getElementById('viewport');
|
||
var wrap = document.getElementById('svg-wrap');
|
||
var sidebar = document.getElementById('sidebar');
|
||
var titleEl = document.getElementById('sidebar-title');
|
||
var detailsEl = document.getElementById('sidebar-details');
|
||
var tx = 0, ty = 0, scale = 1;
|
||
|
||
function applyTransform() {
|
||
wrap.style.transform = 'translate(' + tx + 'px,' + ty + 'px) scale(' + scale + ')';
|
||
}
|
||
|
||
// Zoom toward the cursor position.
|
||
vp.addEventListener('wheel', function(e) {
|
||
e.preventDefault();
|
||
var factor = e.deltaY < 0 ? 1.1 : 1 / 1.1;
|
||
var r = vp.getBoundingClientRect();
|
||
var mx = e.clientX - r.left;
|
||
var my = e.clientY - r.top;
|
||
tx = mx - (mx - tx) * factor;
|
||
ty = my - (my - ty) * factor;
|
||
scale *= factor;
|
||
applyTransform();
|
||
}, { passive: false });
|
||
|
||
// Drag to pan (skip if clicking on a job chip).
|
||
var dragging = false, ox = 0, oy = 0;
|
||
vp.addEventListener('mousedown', function(e) {
|
||
if (e.target.closest('g[data-job]')) return;
|
||
dragging = true;
|
||
ox = e.clientX - tx;
|
||
oy = e.clientY - ty;
|
||
vp.classList.add('dragging');
|
||
});
|
||
window.addEventListener('mousemove', function(e) {
|
||
if (!dragging) return;
|
||
tx = e.clientX - ox;
|
||
ty = e.clientY - oy;
|
||
applyTransform();
|
||
});
|
||
window.addEventListener('mouseup', function() {
|
||
dragging = false;
|
||
vp.classList.remove('dragging');
|
||
});
|
||
|
||
// Double-click on the background to reset the view.
|
||
vp.addEventListener('dblclick', function(e) {
|
||
if (e.target.closest('g[data-job]')) return;
|
||
tx = 0; ty = 0; scale = 1;
|
||
applyTransform();
|
||
});
|
||
|
||
// Click a job chip to show its details in the sidebar.
|
||
document.addEventListener('click', function(e) {
|
||
var g = e.target.closest('g[data-job]');
|
||
if (!g) return;
|
||
var jobName = g.dataset.job;
|
||
var descEl = g.querySelector('desc');
|
||
var desc = descEl ? descEl.textContent : '';
|
||
titleEl.textContent = jobName;
|
||
detailsEl.textContent = desc;
|
||
sidebar.classList.add('open');
|
||
});
|
||
|
||
// Close the sidebar.
|
||
document.getElementById('close-btn').addEventListener('click', function() {
|
||
sidebar.classList.remove('open');
|
||
});
|
||
document.addEventListener('keydown', function(e) {
|
||
if (e.key === 'Escape') sidebar.classList.remove('open');
|
||
});
|
||
})();
|
||
</script>
|
||
</body>
|
||
</html>
|
||
`)
|
||
return sb.String()
|
||
}
|