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k3nny 04f17f8616
ci / vet, staticcheck, test, build (push) Successful in 2m25s
test(coverage): add unit tests across all packages; remove dead code
- Added comprehensive table-driven test suites for all packages:
  cmd/glint, cicontext, fetcher, graph, linter, model, resolver.
  Coverage reaches 98%+ statement coverage across the codebase.
- Replaced os.Exit calls in cmd/glint with an `exit` variable so tests
  can capture exit codes without terminating the test process.
- Removed unreachable code found during coverage analysis:
  dead guard in cicontext.parseRegexLiteral; dead len(jobs)==0 branch
  in graph.Pipeline; skipWin struct field and dead continue in
  graph.convertToPNG; pipelineSVG return type simplified to string.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-14 22:03:46 +02:00

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package graph
import (
"fmt"
"os"
"os/exec"
"path/filepath"
"runtime"
"sort"
"strings"
"time"
"git.k3nny.fr/glint/internal/model"
)
// Layout constants (pixels) tuned to resemble GitLab's full pipeline graph view.
const (
chipW = 178 // job chip width
chipH = 34 // job chip height
chipGap = 6 // vertical gap between chips in a column
iconCX = 14 // status circle: x offset from chip left edge to circle centre
iconR = 7 // status circle radius (14 px diameter)
textLeft = 27 // job name text: x offset from chip left edge
labelH = 30 // stage-name label area height (text + bottom gap)
topPad = 40 // outer top padding
sidePad = 40 // outer left / right padding
stageGap = 50 // horizontal gap between stage columns (connector space)
botPad = 48 // outer bottom padding (legend lives here)
)
type svgPt struct{ x, y int }
// RenderPipeline writes a PNG (or SVG fallback) file with a GitLab CI-style
// pipeline layout and returns the path to the generated file.
func RenderPipeline(p *model.Pipeline, outDir string) (string, error) {
if err := os.MkdirAll(outDir, 0o755); err != nil {
return "", fmt.Errorf("creating output directory %s: %w", outDir, err)
}
svg := pipelineSVG(p)
ts := time.Now().Format("20060102-150405")
svgPath := filepath.Join(outDir, "pipeline-"+ts+".svg")
if err := os.WriteFile(svgPath, []byte(svg), 0o644); err != nil {
return "", fmt.Errorf("writing SVG: %w", err)
}
pngPath := filepath.Join(outDir, "pipeline-"+ts+".png")
if convertToPNG(svgPath, pngPath) {
_ = os.Remove(svgPath)
return pngPath, nil
}
return svgPath, nil
}
// convertToPNG tries rsvg-convert, Inkscape, magick, and convert (not on Windows).
func convertToPNG(svgPath, pngPath string) bool {
candidates := [][]string{
{"rsvg-convert", "--output", pngPath, svgPath},
{"inkscape", "--export-filename=" + pngPath, svgPath},
{"magick", svgPath, pngPath},
}
// `convert` is the legacy ImageMagick name; skip on Windows where the name
// collides with the built-in FAT→NTFS converter.
if runtime.GOOS != "windows" {
candidates = append(candidates, []string{"convert", svgPath, pngPath})
}
for _, args := range candidates {
if bin, err := exec.LookPath(args[0]); err == nil {
if exec.Command(bin, args[1:]...).Run() == nil {
return true
}
}
}
return false
}
func pipelineSVG(p *model.Pipeline) string {
// Collect visible (non-template) job names in sorted order.
var visible []string
for name := range p.Jobs {
if !strings.HasPrefix(name, ".") {
visible = append(visible, name)
}
}
sort.Strings(visible)
if len(visible) == 0 {
return svgEmpty()
}
// Group by stage; fall back to "test" (GitLab default) when stage is unset.
byStage := make(map[string][]string)
for _, name := range visible {
s := p.Jobs[name].Stage
if s == "" {
s = "test"
}
byStage[s] = append(byStage[s], name)
}
// Build ordered stage list: declared stages first, then undeclared extras.
seen := make(map[string]bool)
var stages []string
for _, s := range p.Stages {
if len(byStage[s]) > 0 && !seen[s] {
stages = append(stages, s)
seen[s] = true
}
}
for _, name := range visible {
s := p.Jobs[name].Stage
if s == "" {
s = "test"
}
if !seen[s] {
stages = append(stages, s)
seen[s] = true
}
}
// Compute per-stage column heights and job anchor points for connectors.
colH := make([]int, len(stages)) // height of the chip stack (no label)
colCtY := make([]int, len(stages)) // y centre of the chip stack
maxColH := 0
rightMid := make(map[string]svgPt)
leftMid := make(map[string]svgPt)
for i, stage := range stages {
jobs := byStage[stage]
sort.Strings(jobs)
n := len(jobs)
h := n*chipH + max(0, n-1)*chipGap
colH[i] = h
if h > maxColH {
maxColH = h
}
cx := sidePad + i*(chipW+stageGap)
for j, name := range jobs {
chy := topPad + labelH + j*(chipH+chipGap)
rightMid[name] = svgPt{cx + chipW, chy + chipH/2}
leftMid[name] = svgPt{cx, chy + chipH/2}
}
colCtY[i] = topPad + labelH + h/2
}
svgW := sidePad*2 + len(stages)*chipW + max(0, len(stages)-1)*stageGap
svgH := topPad + labelH + maxColH + botPad
// DAG mode: any visible job with a needs: list triggers job-to-job arrows.
dagMode := false
for _, name := range visible {
if len(p.Jobs[name].Needs) > 0 {
dagMode = true
break
}
}
var sb strings.Builder
w := func(s string) { sb.WriteString(s + "\n") }
wf := func(f string, a ...any) { fmt.Fprintf(&sb, f+"\n", a...) }
// ── Document ──────────────────────────────────────────────────────────────
wf(`<svg xmlns="http://www.w3.org/2000/svg" width="%d" height="%d" viewBox="0 0 %d %d">`,
svgW, svgH, svgW, svgH)
w(` <defs>`)
// Subtle drop shadow for job chips.
w(` <filter id="chip-shadow" x="-4%" y="-10%" width="108%" height="130%">`)
w(` <feDropShadow dx="0" dy="1" stdDeviation="1.5" flood-color="#000000" flood-opacity="0.07"/>`)
w(` </filter>`)
w(` </defs>`)
// White page background.
wf(` <rect width="%d" height="%d" fill="#ffffff"/>`, svgW, svgH)
// ── Stage columns ─────────────────────────────────────────────────────────
for i, stage := range stages {
cx := sidePad + i*(chipW+stageGap)
jobs := byStage[stage]
sort.Strings(jobs)
// Stage name small, gray, uppercase, centered above the chip stack.
wf(` <text x="%d" y="%d" text-anchor="middle" `+
`font-family="'GitLab Sans','Segoe UI',-apple-system,BlinkMacSystemFont,sans-serif" `+
`font-size="11" font-weight="600" letter-spacing="0.8" fill="#868686">%s</text>`,
cx+chipW/2, topPad+13, svgEsc(strings.ToUpper(stage)))
// Subtle separator line below stage name.
wf(` <line x1="%d" y1="%d" x2="%d" y2="%d" stroke="#eaeaea" stroke-width="1"/>`,
cx, topPad+21, cx+chipW, topPad+21)
// Job chips.
for j, name := range jobs {
job := p.Jobs[name]
chy := topPad + labelH + j*(chipH+chipGap)
color := chipColor(job)
// Chip card (white, rounded, subtle border + shadow).
wf(` <rect x="%d" y="%d" width="%d" height="%d" rx="4" `+
`fill="#ffffff" stroke="#dde1e7" stroke-width="1" filter="url(#chip-shadow)"/>`,
cx, chy, chipW, chipH)
// Colored status indicator circle.
wf(` <circle cx="%d" cy="%d" r="%d" fill="%s"/>`,
cx+iconCX, chy+chipH/2, iconR, color)
// Icon symbol inside the circle.
drawChipIcon(&sb, job, cx+iconCX, chy+chipH/2)
// Job name text.
wf(` <text x="%d" y="%d" dominant-baseline="middle" `+
`font-family="'GitLab Sans','Segoe UI',-apple-system,BlinkMacSystemFont,sans-serif" `+
`font-size="13" fill="#303030">%s</text>`,
cx+textLeft, chy+chipH/2, svgEsc(svgTrunc(name, 20)))
}
}
// ── Connectors ────────────────────────────────────────────────────────────
const connStroke = "#dbdbdb"
if dagMode {
// Job-to-job bezier curves from needs:.
for _, name := range visible {
for _, need := range p.Jobs[name].Needs {
dep := needsJobName(need)
if dep == "" {
continue
}
src, okS := rightMid[dep]
dst, okD := leftMid[name]
if !okS || !okD {
continue
}
cpX := (src.x + dst.x) / 2
wf(` <path d="M%d,%d C%d,%d %d,%d %d,%d" stroke="%s" stroke-width="2" fill="none"/>`,
src.x, src.y, cpX, src.y, cpX, dst.y, dst.x-7, dst.y, connStroke)
// Small right-pointing triangle arrowhead.
wf(` <polygon points="%d,%d %d,%d %d,%d" fill="%s"/>`,
dst.x-7, dst.y-4, dst.x, dst.y, dst.x-7, dst.y+4, connStroke)
}
}
} else {
// Classic: one connector per adjacent stage pair.
for i := 0; i < len(stages)-1; i++ {
x1 := sidePad + i*(chipW+stageGap) + chipW
x2 := sidePad + (i+1)*(chipW+stageGap)
y1 := colCtY[i]
y2 := colCtY[i+1]
midX := (x1 + x2) / 2
if y1 == y2 {
// Straight horizontal line.
wf(` <line x1="%d" y1="%d" x2="%d" y2="%d" stroke="%s" stroke-width="2"/>`,
x1, y1, x2-7, y2, connStroke)
} else {
// L-shaped elbow: right → vertical → right.
wf(` <polyline points="%d,%d %d,%d %d,%d %d,%d" `+
`stroke="%s" stroke-width="2" fill="none" stroke-linejoin="round"/>`,
x1, y1, midX, y1, midX, y2, x2-7, y2, connStroke)
}
// Arrowhead at the destination.
wf(` <polygon points="%d,%d %d,%d %d,%d" fill="%s"/>`,
x2-7, y2-4, x2, y2, x2-7, y2+4, connStroke)
}
}
// ── Legend ────────────────────────────────────────────────────────────────
legend := []struct{ color, label string }{
{"#1f75cb", "regular"},
{"#fc6d26", "manual"},
{"#6b4fbb", "trigger"},
{"#fca326", "delayed"},
}
const legendItemW = 82
legendY := topPad + labelH + maxColH + botPad/2
lx0 := (svgW - len(legend)*legendItemW) / 2
for k, item := range legend {
lx := lx0 + k*legendItemW
wf(` <circle cx="%d" cy="%d" r="6" fill="%s"/>`, lx+6, legendY, item.color)
wf(` <text x="%d" y="%d" dominant-baseline="middle" `+
`font-family="'GitLab Sans','Segoe UI',-apple-system,BlinkMacSystemFont,sans-serif" `+
`font-size="11" fill="#868686">%s</text>`,
lx+16, legendY, item.label)
}
w(`</svg>`)
return sb.String()
}
// drawChipIcon writes an SVG symbol inside the status circle to help identify
// the job type at a glance.
func drawChipIcon(sb *strings.Builder, job model.Job, cx, cy int) {
if job.Trigger != nil {
// Right-pointing chevron for trigger jobs.
fmt.Fprintf(sb, " <polyline points=\"%d,%d %d,%d %d,%d\" "+
"stroke=\"#fff\" stroke-width=\"1.5\" fill=\"none\" stroke-linecap=\"round\" stroke-linejoin=\"round\"/>\n",
cx-3, cy-3, cx+3, cy, cx-3, cy+3)
return
}
switch job.When {
case "manual":
// Filled play triangle.
fmt.Fprintf(sb, " <polygon points=\"%d,%d %d,%d %d,%d\" fill=\"#fff\"/>\n",
cx-3, cy-4, cx+5, cy, cx-3, cy+4)
case "delayed":
// Clock hands: vertical + horizontal.
fmt.Fprintf(sb, " <circle cx=\"%d\" cy=\"%d\" r=\"5\" stroke=\"#fff\" stroke-width=\"1.2\" fill=\"none\"/>\n", cx, cy)
fmt.Fprintf(sb, " <line x1=\"%d\" y1=\"%d\" x2=\"%d\" y2=\"%d\" stroke=\"#fff\" stroke-width=\"1.2\" stroke-linecap=\"round\"/>\n",
cx, cy, cx, cy-3)
fmt.Fprintf(sb, " <line x1=\"%d\" y1=\"%d\" x2=\"%d\" y2=\"%d\" stroke=\"#fff\" stroke-width=\"1.2\" stroke-linecap=\"round\"/>\n",
cx, cy, cx+2, cy+1)
default:
// Regular job: small white checkmark outline.
fmt.Fprintf(sb, " <polyline points=\"%d,%d %d,%d %d,%d\" "+
"stroke=\"#fff\" stroke-width=\"1.5\" fill=\"none\" stroke-linecap=\"round\" stroke-linejoin=\"round\"/>\n",
cx-3, cy, cx-1, cy+3, cx+4, cy-3)
}
}
func chipColor(job model.Job) string {
if job.Trigger != nil {
return "#6b4fbb"
}
switch job.When {
case "manual":
return "#fc6d26"
case "delayed":
return "#fca326"
}
return "#1f75cb"
}
func svgEsc(s string) string {
s = strings.ReplaceAll(s, "&", "&amp;")
s = strings.ReplaceAll(s, "<", "&lt;")
s = strings.ReplaceAll(s, ">", "&gt;")
return s
}
func svgTrunc(s string, maxLen int) string {
runes := []rune(s)
if len(runes) <= maxLen {
return s
}
return string(runes[:maxLen-1]) + "…"
}
func svgEmpty() string {
const w, h = 300, 80
return fmt.Sprintf(
`<svg xmlns="http://www.w3.org/2000/svg" width="%d" height="%d">`+
`<rect width="%d" height="%d" fill="#fff"/>`+
`<text x="%d" y="%d" text-anchor="middle" dominant-baseline="middle" `+
`font-family="sans-serif" font-size="13" fill="#868686">no jobs defined</text>`+
`</svg>`,
w, h, w, h, w/2, h/2)
}